924 w. Webster Unit #1, Chicago IL

(708) 334-0970

Tony.Perkins@cs14productions.com

Tony Perkins

Objective

To obtain a full-time position as a game designer, in which I may contribute my designing and testing skills. I have worked on the IGF Student Showcase Winner, Devil's Tuning Fork along with many other projects and feel that I have the skill set and the capacity to learn that can make me a valuable asset to any team looking for an entry level designer.

Employment

Jan 2010 - Current

Wideload Games

(Disney Interactive)

Chicago, IL


Quality Assurance Internship

  • Currently working on the Wii game “Guilty Party” for Disney Interactive.

  • Lotcheck tests for a new IP.

  • Communicate with a small team to debug problems with the build.


June 2008 - Dec 2008

Midway Amusement Games

Chicago, IL


Game Design Internship

  • Worked on an unannounced open world IP.

  • Used UnReal 3 engine in my work.

  • Designed and created multiplayer levels.

  • Blocked out missions, wrote design documents, organized twiki pages, created open world content.


June 2009 – Dec 2009

Law Bulletin Publishing

Chicago, IL


Quality Assurance Tester

  • Worked on a large project for a new piece of software for the company.

  • Was in charge of communication with development team on new issues.

  • Worked independently on work requests for the company that included many kinds of software and websites.

  • Learned valuable testing skills in a professional environment.

Related Experience

UnReal Editor Experience

  • Three years experience with UnReal editor.

  • Experience in both UnReal 2k4 and UnReal 3 Editor.

  • Experience with CSG, Static Mesh, Kismet, Matinee, Pathing, Material Editor, Scripting Events/Directing Combat and Streaming Levels.

  • Created multiple maps and mods, available on my portfolio website.

  • While at Midway Games I worked with UnReal 3 on a daily basis.


General Game Experience

  • Creation of Devil’s Tuning Fork, one of ten winners of the Independent Games Festival Student Showcase. I was the lead level designer as well as in charge of game mechanics.

  • Creation of ‘Tralos’, a platform adventure game made with Game Maker tools.

  • Half year experience with Hammer editor.

  • Creation and continued running of my own website for over five years. This is a text-based Role Playing with Battle Systems, Leveling Systems, a series of techniques and skills and many other smaller systems for players to use. In addition, I have a staff of 20 volunteers that I coordinate to continue to keep the game functional and fun to play. Though it is all based in text, I have learned valuable lessons from the continued experience, especially about different player bases.

  • I have done freelance level design work for Persuasive Games, which included work for one of the flash games which was created for MTV.

Education

Expected: June 2010

DePaul University

Chicago, IL


Major - Computer Game Development

Minor - Computer Science

  • Concentration in Design and Production.

  • GPA – 3.644/4.0

Activities and Honors

  • National Society of Collegiate Scholars, 2007- 2008

  • Dean’s List, 2007-2010

  • Recipient of the DePaul Centennial Scholarship

  • DeFrag Member, 2006-Present

  • Students Against Hunger and Homelessness, 2007

  • Upsilon Pi Epsilon, 2007-2008

  • One of Ten Winners of the 2010 IGF Student Showcase


Portfolio

http://www.cs14productions.com (Portfolio Website)

http://www.devilstuningfork.com/ (Devil's Tuning Fork; IGF 2010 Student Winner)

http://www.ninja-academy-online.com/home.htm (Text based RPG; 2004-Present)

http://www.persuasivegames.com/ (Persuasive Games Website)


References

Curry, Patrick (pcurry@cdm.depaul.edu)

Mamais, Jack (merloc@aol.com)


Other references are available on request.