.: Main :.
:Home:
:Resume HTML|DOC:
:Contact Me:
:Useful Links:



.: Projects :.
:Devil's Tuning Fork:
:Time Walker:
:Toon Doom:
:Floating Castle:
:Gears of War:
:Clockwork Crusade:
:Tralos:
:Ninja Academy:
:Design Sketches:






: Back to 'Gears of War' :

     The second level, which I dubbed 'chateau', was an attempt to make a space that looked and felt real, but was contained indoors. It was challenging to get a balance of close and medium combat that felt right with enough breaks so that the player did not feel overwhelmed. In addition I also tried some tricks with lighting, some of which worked while others did not.

Level 2: Chateau
Photobucket Photobucket Photobucket
Photobucket Photobucket Photobucket
Photobucket Photobucket Photobucket
Photobucket Photobucket Photobucket

Tony Perkins; CS14 Productions