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: Back to 'Gears of War' :

     This level, which I dubbed 'chateau', was an attempt to make a space that looked and felt real, but was contained indoors. It was challenging to get a balance of close and medium combat that felt right with enough breaks so that the player did not feel overwhelmed. In addition I also tried some tricks with lighting, some of which worked while others did not.

Chateau

Tony Perkins; CS14 Productions