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     The third level, Seaside Plaza, was one I got inspired to make after looking at some source images of different plaza spaces in the Mediterranean. I thought it would be interesting to stage a battle throughout a plaza with a view of the sea to one side and a city to the other. The use of cover and elevation with the buildings and balcony allowed the player to flank or be flanked by enemies, giving multiple directions that the battle could go. Along with the scenary, after the first 'wave' of th battle, the centerpiece statue of the plaza would tip over and be thrown aside as a second wave of enemies would emerge from the ground and attack.

Level 3: Seaside Plaza
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Tony Perkins; CS14 Productions